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Information Rebel's Guild of the Month: Season 2

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Fight for Supremacy! All out, guild versus guild await! No excuses, pure skill, strategy, power, and maybe a hint of luck!

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OVERVIEW:
Rebel Gaming: Guild of the Month is divided into two parts, where the first part is the preparation or qualification for the second part.

  • Agit Lords
  • Guild versus Guild

 
The first part (AGIT LORDS) will take place during the 1st and 2nd week of the month, all War of Emperium during said period will be scored to determine the qualified guilds for the second part of the event, the second part (GUILD VERSUS GUILD) will be held right after the qualified guilds are identified. Only the TOP 8 from the first part will qualify for the second part of the event.
To avoid confusion, exact dates for the event will be posted.
In this event, the following items/cards are disabled: Biolab Cards
Both parts of this event are awarded separately.
Keep in mind that there will be a debuff casted on all players upon entering WoE grounds, removing Assumptio, EDP, Mind Breaker, and Gospel Buffs.

AGIT LORDS
During Agit Lords, the Castles will rotate every WoE (meaning, the castles will not repeat.), and there will be an SE Castle every Saturday  & Sunday WoE.
To reinforce the all-out war theme of this event, alliances will be disabled, and guilds participating will be closely monitored whether or not they ally with another. The first violation of this rule will result in a warning, and a second violation will result in a disqualification for the said WoE day. Both guilds who are impliedly or actively showing alliances with another will both be punished.

POINT SYSTEM
Points for the Agit Lords will come from the following:

  • Longest Defense:
    • The guild with the longest defense time. (PER CASTLE) +1 Point.
      • (Ex. Guild 1 has successfully defended the castle for 31 minutes, Guild 1 gets 1 Point.)
  • Attack Factor:
    • The guild with the highest number of players killed whom the members are of the castle owner, WHILE NOT BEING THE CASTLE OWNER (PER CASTLE). +1 Point.
      • (Ex. Guild 1 has the most kills of the members of Guild 2, who owns the castle at the end of the WoE period. Guild 1 gets 1 Point.)
  • Defense Factor:
    • The guild with the highest number of players killed while defending their conquered castle (PER CASTLE). +1 Point.
      • (Ex. Guild 1, Guild 2, and Guild 3 at some point owned the Castle, but among them, while they were defending, Guild 3 got the most kills. Guild 3 then gets 1 Point.)
  • External Factor:
    • The guild with highest kill from non-defending guild. (PER CASTLE) +1 Point.
      • (Ex. Guild 1, Guild 2, and Guild 3 keep on attacking the castle of Guild 4, between Guilds 1, 2, and 3, Guild 2 got the most kills from the members of Guild 1 and Guild 3. Guild 2 then gets 1 Point.)
  • Castle Holder:
    • The castle owner by the end of every WoE period. +1 Point.
      • (At the end of WoE, whoever owns the castle gets 1 Point.)
  • *During Saturday and Sunday WoEs, a specific castle assigned by the Event Master, gets double points (+2) for Castle Ownership and Longest Defense.*

ADDITIONAL RECOGNITION/AWARDS:
The following players will also be awarded:

  • THE PLAYER WITH MOST KILLS
  • THE PLAYER WITH MOST EMPERIUM BREAKS

GUILD VS GUILD
The TOP 8 from the first part of the event will battle it out in this portion of the event. In case a guild who qualified is unable to participate, the succeeding ranker will take their place (Top 9, 10, 11 and so on.)
The qualifying guilds should have a minimum of 20 members and a maximum of 28 members. Qualifying guilds which will lack or exceed the said number will be disqualified from participating and will result in an automatic win for the opposing guild.
In starting a match, a recall will be done. The participating guilds for the round will be recalled one-by-one inside the guild arena.
Pets, mercenaries, and homunculi are not allowed inside the arena. Violators will be issued a warning, a second violation will result in the disqualification from said round, and an automatic win for the opposing guild.

In the event of a tie for qualifying for the Top 8 spot, the Rebel Team decided to issue a "Best of Three (3) / Round-Robin"

 

  • If there are only 2 guild that tied for the top 8 spot, Best of Three (3) would be issued.
  • This is a fight to the death between guilds, first guild to get two wins will win the spot.
  • If there are 3 or more guild who tied for the spot, a "Round-Robin" will commence.
  • The guilds will be given a chance to fight each other and whoever gets the most point will take the spot.

Guild masters are not allowed to use the skill Emergency Call inside the arena, the violation of this rule automatically results in the disqualification from the said event.

The following skills/buffs will be removed from the GvG arena:

  • Assumptio
  • Enchant Deadly Poison
  • Mind Breaker
  • Gospel Buffs

Once the guilds are recalled inside the arena for the match, the event master will then check both sides simultaneously for disconnection calls. If the guild is ready, the guild master should notify the event master by public chat or @request. The event master will only respond to the guild master.
In case of a disconnection call, the guild will be allowed a maximum of 2 minutes to wait for their disconnected members.

Only ONE disconnection call will be allowed per round. If a disconnection occurs between the participating guilds after the disconnection call, the guilds having disconnected will have to fight with its present members.
A disconnection call is only allowed before the round commences, once the round starts, a disconnection call will no longer be entertained.
 
Unless a "GO" signal from the Event Master is shouted, both guilds are not allowed to go beyond the designated areas as instructed by the Event Master. Violating this rule will result in a warning, and a second violation will result in a disqualification for the current round, and an automatic win for the opposing guild.

Each round will only last for 10 minutes. After the time limit, the event master will call for a cease fire (@skilloff). Surviving players are expected to immediately stop attacking. A headcount will be done for the remaining members of both guilds. Whoever has the higher number of surviving members wins the round.

Matches will be pre-determined by the rank they attained in the Agit Lords. We will be having a double elimination tournament style bracketing. The image below is self-explanatory.

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The Guild who eventually gets the top spot, wins the title as the Guild of the Month.

REWARDS
Agit Lord Prizes:

  • Top 1: 15,000 Credits | 28 Event Surprise Box | 10 Job Coupon | 2 Event Headgear Box (New) | 1 GM Event Box of your Choice
  • Top 2: 10,000 Credits | 28 Event Surprise Box | 5 Job Coupon | 1 Event Headgear Box (New) | 1 GM Event Box of your Choice
  • Top 3: 8,000 Credits | 28 Event Surprise Box | 5 Job Coupon | 1 Event Headgear Box (New)
  • Top 4: 7,000 Credits | 28 Event Surprise Box | 3 Job Coupon | 1 Event Headgear Box (New)
  • Top 5: 6,000 Credits | 28 Event Surprise Box | 3 Job Coupon
  • Top 6: 5,000 Credits | 28 Event Surprise Box | 2 Job Coupon
  • Top 7: 4,000 Credits | 28 Event Surprise Box | 2 Job Coupon
  • Top 8: 3,000 Credits | 28 Event Surprise Box | 2 Job Coupon
  • Top 9 ~ onwards: 2,000 Credits | 28 Event Surprise Box | 1 Job Coupon

Guild vs Guild Prizes: (Current Prize Pool: 30,000)
Note: The Prize Pool will increase depends on the Donation Promo Outcome.

  • Top 1: 18,000 PHP
  • Top 2: 7,500 PHP
  • Top 3: 4,500 PHP

Additional Rewards:

  • Top Killer: 1,000 PHP | 1 Job Coupon | 1 Event Headgear Box (New)
  • Top Breaker: 1,000 PHP | 1 Job Coupon | 1 Event Headgear Box (New)

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GUILD VERSUS GUILD MATCH-UPS: INFORMATION
DOUBLE ELIMINATION

 

  • Match A: Top 1 Seed VS Top 8 Seed
  • Match B: Top 2 Seed VS Top 7 Seed
  • Match C: Top 3 Seed VS Top 6 Seed
  • Match D: Top 4 Seed VS Top 5 Seed
  • Match E: Loser in Match A VS Loser in Match B (First Eliminations)
  • Match F: Loser in Match C VS Loser in Match D (First Eliminations)
     
  • Match G: Winner in Match A VS Winner in Match B
  • Match H: Winner in Match C VS Winner in Match D
     
  • Match I: Winner in Match E VS Loser in Match H (Second Eliminations)
  • Match J: Winner in Match F VS Loser in Match G (Second Eliminations)
     
  • Match K: Winner in Match G VS Winner in Match H
  • Match L: Winner in Match I VS Winner in Match J
     
  • Match M: Winner in Match L VS Loser in Match K
     
  • Match N: Winner in Match K VS Winner in Match M (Championship Match)

 

Additional Rules:

  1. Only 2 recalls are allowed, the first made to summon the guild in the GvG map, the 2nd is only granted upon request if someone is disconnected or someone is missing, such request must be made within 1 minute upon recall of the guild, otherwise it is deemed waived.
  2. After both guilds are recalled, both will then be granted 1 minute to buff and prepare, and after the time lapses, the match will immediately commence, no request for pause or recall will be entertained. After 1 minute has lapsed, the match will begin whether either of the parties are ready or not.
  3. Upon recall, both guilds are not allowed to move beyond the designated areas, a violation thereof will result in a reprimand, and a second violation will result in a disqualification from the said round.
  • Matches A-L is race to 2 or Best of 3
  • Matches M and N is race to 3 or Best of 5

To repeat the allowed and prohibited items for the GUILD VS GUILD:
The disabled items in this phase are:

  • Biolab 3 Cards

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